

So it's a bit confusing there with the overall grasp situation on headless zombies (it's better to target their arms than their bodies if you can't smash them entirely), and they still have some undue benefits they share with wild animals (you should be able to strike or stop many unarmed attacks with weapons), but it is much better than it was.

Zombies can still be reanimated if they have a working grasp. Severing all non-smashed heads on a zombie kills it (smashing already worked), and severing or smashing any working grasp on a headless zombie kills it. Zombies no longer receive positive defense adjustments for body part types, and they don't seek or prevent combat opportunities. The animated critters no longer block, dodge, parry, wrestle or sprint, and they do charging attacks whenever possible.

I also fixed a bug that was causing reanimated undead to end up on two sides of conflicts (which caused further issues). Hopefully there won't be any problems!Īs I was trying to recreate various problems with the undead, I ended up adding save/load to the arena.
